Hey, if I had a money I would definitely pay for this masterpiece! Everything : from art and music to game design and vfx is great! It reminds me new pac man puzzle.
A downloadable game for Windows and Android
A maze solving puzzle game of bright colors and moving shapes.
In a world made of labyrinths and colorful obstacles, move a glowing cube through beautiful worlds of color. Discover each colorful world, unlocking auras and hidden areas, all ending with an epic test of skill in Rainbow World.
*Demo only includes Red World
No time limit.
No added quests.
Simple move controls. (keyboard, mouse or game controller)
Solve mazes in a high contrast, colorful world, while listening to some original music by Matt Reeves.
Game Features :
• Move thru labyrinths from 8 worlds of color. (this demo includes red world only)
• Discover all hidden areas and glowing stars to complete 100%.
• Use quick reaction time and patience to slide through each section.
• Collect a protective color aura to help against obstacles.
• Discover 100% on all levels of a world and unlock the permanent aura.
• Keyboard - [ Arrow Keys = MOVE | Spacebar = LAUNCH | Esc = Pause/Exit ]
• Mouse - [Click and Swipe = MOVE | Click = LAUNCH ]
• XBox Controller - [Analog Stick = MOVE | A = LAUNCH | Start = Pause ]
• Use the ESC key to exit the game from the main menu.
•Note: The reset player and level map screen currently still need a mouse to work properly on the PC version.
Note from the Dev: Luminous Labyrinth is currently in active development, so there may be bugs that come up during your play. If you do find a bug, you can email me at firstname.lastname@example.org with a description and screenshot (if possible).
Demo Build Options:
• Windows - Available below
• Android - Available below
• iOS - TestFlight Group Link [Only 85/100 Available]
--> Invite Link <--
Games by Bobby Wolfe
|Updated||8 hours ago|
|Made with||Unity, Blender, Adobe Photoshop|
|Tags||3D, android, Arcade, Minimalist, pc, Retro, Short, Singleplayer, Unity|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Touchscreen|
|Links||Facebook, Twitter, YouTube|
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Thank you! I'm glad you enjoyed all the aspects of the game. Keep a look out for the upcoming Dev Build. It will cost a little bit of money, but it'll give you access to the full game, which will eventually include 72+ labyrinths to solve and new obstacles in each world to make your way through.
Thank you for downloading and taking the time to play through. I hope you come back for the updates and the up coming DevBuild. 👍
It's a really fun-calm game, i feel like some sort of time rush mode would be cool
Thank you so much for playing and the kind words. I've been toying with the idea of having a "timed section" of a level later on in the game... and a possible leaderboard for the lowest total time to beat an entire world or get 100% in a world. The game currently does keep track of your time while your in a level (which you can view how long it took you to complete a level in the level select area of the main menu).
Great feedback! Thank you! 👍🏻
Gave it a go...
Great video and solid feedback. I'll definitely be adding in the volume slider controls. Thank you for taking the time to play through the game. Your honest feedback is so helpful and I appreciate that.
The movement is definitely something I'll need to think more about. The game currently works so that the player only has to make a directional choice when there's a need for player input. The cube moves to the next step if no input is needed from the player. The dots also attempt to help with that visually. Square dots you stop, smaller round dots you "flow through". The moves are also "stackable" so when the game gets more difficult you'll be able to plan the moves and input them in sequence to get through an obstacle. But with that said, you're not the only one that has talked about the control scheme, so it's definitely something I'll be looking into as an option or even default controls.
Thank you Step Vibes 👍
Hello Step Vibes!
I have uploaded a new update to the game with all new movement controls that I think you may find much more appealing. If you wouldn't mind updating and giving it another play through, I'd be very interested to hear your thoughts on the new control scheme.
Although, I have no yet implemented a volume slider for the music, so you'll have to control that through your PC for now, but the new controls and movement have been redesigned with your comments in mind. I appreciate your honest feedback. It really helped me take a step back and look at the overall control scheme of the game.
Thanks again! I hope to hear your opinion of the new update.
Dude, the chase level was great! I like the concept overall, but it was a real change of pace when Triangular Pyramid Head showed up.
Fantastic video!! So much fun to watch. Thank you for taking the time and playing through the entire demo. It's great to see your reactions and overall experience. Really awesome!
Glad to hear you enjoyed the chase level of Red 8 so much. I've been thinking if it would be a good idea to include a smaller chase sequence sooner in the world, or is it nice as a "final level" of the world?
A couple of quick notes for you based on your initial feedback during your game play.... The final game will have 9+ worlds with 8 levels in each world, totaling 72+ levels (there may be some hidden levels in the main menu labyrinth eventually... hint hint). Also on another note, there is a "map" under the pause screen in the game to help locate missed dots. Also, 100% on all levels in a world will unlocked a "permanent-aura" of that color in the level select area. 😉
Love everything you just said.
As far as the chase goes, I think it's a good way to end because it's such an unexpected change. I think doing a mini version would reduce the fear.
I have uploaded a new update to the demo with some new movement controls that I am hoping will help with the frequent wall impacts you experienced. If you wouldn't mind updating the game and giving it another play through, I'd be very interested to hear your thoughts on the new control scheme.
The new controls and movement have been redesigned with comments I received from the first release of the demo in mind. I appreciated your feedback the first time around and I'd really love to hear what you think of the new overall control scheme of the game.
Thanks again for the time you've played and I hope to hear your opinion of the new update.
This game is very beautiful! Simple, smart, easy and enjoyable to play. Good experience!
Thank you for playing and thank you for the kind comments. I'm glad you enjoyed the game! 👍🏻
Hey Bobby, I had a lot of fun playing your game & I decided to make a video about it for my YouTube channel. Looking forward to playing the full game when it is released.
The music, game design & colours really compliment each other well!
Keep up the great work.
Awesome!!! Thank you aza466. That video is great. It's amazing to see people play the game and how they approach the levels. I'm glad you hear you enjoyed it and that you'd recommend it to others. I appreciate the time you took to play through and provide commentary. It really makes for a great video of the game. You're awesome!
I have completed and uploaded a new update to the demo with some all movement control changes that should help with the overall experience. If you wouldn't mind updating the game and giving it another play through, I'd be very interested to hear your thoughts on the new control scheme.
The new controls and movement have been redesigned based on videos like yours and comments I received from the first release of the demo. I greatly appreciated your feedback during your first play through and I'd really love to hear what you think of the new overall control scheme.
Thanks again for the time you've taken to play and I hope to hear your opinion of the new update.